There's no quirky commentator to shout the names of power-ups as you grab them, none of the recognisable little quips you'd find in Mario Kart. If you're playing alone, a small gripe is that it can feel a little isolated. In fact, grabbing the air required to land big tracks and quickly generate boost slows you down as you'll be the last to land and last to speed away.Ĭhampionship mode is playable with up to three other friends through the holy grail of co-op gaming - local co-op! This is a game which lends itself perfectly to some good natured fun amongst friends and it's good to see Microsoft and BigPark acknowledge games like this work okay over Xbox LIVE, but best of all in the same room where the laughs can be shared. To be perfectly honest though, you need not bother with these in Championship mode. You're able to pull some crazy flips, tricks and rolls to quickly up the amount of boost you have stored up the maximum of four boosts at any one time. The bottom line is, it's still fun all these years and recycles later.īoosting is a big part of the game of course, and you can bank boost to be activated with the b button by drifting big or pulling of big-air stunts. But could it be considered a 'serious arcade racer' (there's an oxymoron) without this system? Not at all. It's a classic system which we've seen in the numerous Mario Kart titles and the likes of Crash Team Racing. Smashing through these boxes will gift you a reward from a randomised list which includes Dynamite drop, nitro, full boost bar, homing missile, twin missile, ice storm, shockwave, mine, homing mine and a shield. There are 126 car parts to be found in the game (they are also collected in the Stunt Arenas, more on this later) and something like 42 vehicles to be unlocked as each new vehicle requires three parts to be unlocked.Īnother box you will see far more often on each course is the power-up box, crucial to clawing victory from the jaws of defeat. These must be collected to unlock the remaining vehicles in the game. Strewn across these routes of varying difficulties are wooden crates stocked with additional car parts. Each course has several routes and combination of paths through each lap. This is where the collectible system comes into play. However, what good is cash if you've nothing to spend it on? Coming first will net you the first prize - cold hard cash. To do this you'll need to jump longer, drift better, drive faster and be more ruthless with weaponry than your AI chums. Of course the goal here is to win the race to the finish line over several laps. You'll compete against seven other AI control opponents who are certainly capable of offering up some competition in the later difficulties when required of them. The Championships are divided up into the 100, 200 and 300BHP events, each with around five events with a handful of races across various courses in each. Let's look at each game mode in more detail. Upon firing up the title you're presented with the option to jump in to a Championship Race, Stunt Arena, Time Trial or multiplayer race - the usual standard of options. Joy Ride Turbo is a straight out, no holds barred, arcade racer complete with power-ups, destructible environments and multiple routes through each course.
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